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- on exitFrame
- global BONUSROUND
- set the locH of sprite 21 to -2000
- set the locV of sprite 21 to -2000
- set the locH of sprite 40 to -2000
- set the locV of sprite 40 to -2000
- updateStage()
- puppetSprite(48, 1)
- if BONUSROUND = 0 then
- set the castNum of sprite 48 to cast "CBUT5"
- else
- set the castNum of sprite 48 to cast "CBUT6"
- end if
- updateStage()
- go(the frame)
- end
-